Nano Defense
Nano Defense is a tower defense game where the map will spread at the end of each round. To place a tower click on the desired tower on the right side of the screen and as long as you have enough energy you will be able to place it on any open tile. If you run out of health it will be game over. If you can survive the round after reaching the victory node then you win!
: Laser Tower - Shoots the first enemy that enters it's range of 1 tile.
: Arc Tower - AOE tower that hits all enemies within it's 1 tile range.
: Wall - Blocks Enemy Movement
Status | Prototype |
Platforms | HTML5 |
Author | RandomInclinations |
Made with | Godot |
Tags | Pixel Art, Sci-fi, Tower Defense |
Download
Download
Nano Defense - Game Design Document.pdf 73 kB
Comments
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Very cool! I love the art style, both the victory and loss screens are very fun! It was an interesting take on the theme to have a tower defense game with an expanding map after rounds. I thought it was funny that I could completely block the enemies' path haha
Thank you so much for playing! It pained me so much to submit a build where you can block the path but I couldn't figure out a good way to stop it in time. Cornflower07 did such a great job with the art I hope to get the game to a point where it lives up to it.
I totally understand, it's a rush to finish everything in time and it probably wasn't an easy thing to try to implement! I think you guys did a great job and I can't wait to play a finished version!